A Night of ADVENTURE Returns!
The nerdy little joys of Dungeons & Dragons are many and varied -- some would say, too numerous to list.
Nonetheless, that's not going to stop me from trying to describe the magic of our latest gaming session.
- The first two hours of "gaming" are spent:
- Eating.
- Reviewing the week.
- Discussing the etiquette involved in setting up a four-way with you, your wife, and another couple.
- I'm not clear on all the specific details, but that doesn't seem like the kind of arrangement you want to seal with the phrase "Whatever happens, happens, dude."
- Tonight's adventure: Return to the House of Endless Golems.
- When we last left our heroes, they had defeated a wizard and his trained demon pet and proceeded to loot his enormous mansion which was well-stocked with magical guardians and a variety of traps.
- DM's note: If you include more than one trap in a mansion, prepare to spend the rest of the night watching the players check every square inch of the place for traps.
- Players' note: Don't put the least experienced, most impulsive player of the group in the front of the party.
- Unless you like rolling for initiative. A lot.
- Once you roll for initiative, you'll find out you've just interrupted a card game between a dretch, a werewolf, an ettercap, a myconid, a golem, a green slime, and a frosthawk. And the frosthawk is getting owned.
- It's poker night at the House of Golems.
- Initial response to the scene: How does a green slime play cards?
- Second response: What's the buy-in?
- You'll never get an answer to either of those questions because the bad guys will immediately upset the card table and start wailing on you.
- One word you never want to hear: "websplosion."
- Six words you never want to hear: "Anyone's Reflex save above a 27?"
- Twelve words you never want to hear: "Is there anybody who has a Fortitude save of 20 or higher?"
- Apparently it's not so much a poker game as it is a harmonic convergence of words you never want to hear.
- If the werewolf runs away from you, you might think it's because you look so badass.
- Note: Just because you have a fancy throwing star and can do double backflips down a hallway does not make you a badass. -Crashing through the wall in giant man-wolf form and biting some hapless elf on the neck? THAT is badass.
- Mid-combat, you get another update on four-way etiquette. High-fives: TOTALLY allowed.
- The question that answers itself: "It's an encounter power, how often are you going to use it?"
- For you non-gamers: once an encounter.
- "Encounter power" sounds like the name of a really horrible website where you'd go to set up a four-way between you, your wife, and another couple.
- It's very possible that this is my dirtiest blog ever.
- Sorry, mom!
- Maybe it will put her mind at ease that my role in this whole four-way business is strictly in an advisory capacity.
- And I mean that purely in the useless "student advisor" sense of the word and not the active participant "military advisor" sense of the word.
- Although, if the Barack Obama needs to send a Dungeons & Dragons advisor abroad, I stand ready to serve.
- My first piece of advice: Don't break up a card game between a dretch, a werewolf, an ettercap, a myconid, a golem, a green slime, and a frosthawk. That frosthawk will own you.
- It's this sort of insightful gaming wisdom that will break the back of Al-Qaeda.
- If you're a hapless elf who's not particularly badass, you can become more badass by having a werewolf bite you in the neck and put you into a crazy moon frenzy.
- You might think that, but then you'd notice that the crazy moon frenzy doesn't do anything about your 7 Strength.
- For you non-gamers: 7 Strength? -Not badass. SO not badass. I'm lucky I can blow my own nose without help.
- Two hours into the actual "gaming" gaming, the combat/card game would be over, but a third of the players have turned into werewolves and are busy limply flogging their impotent limbs against the rest of the party.
- The party will then proceed to magic missile them directly to death's door.
- It's very possible this is my nerdiest blog ever.
- Sorry, mom!
- Let's be honest: Dungeons & Dragons is just the geek equivalent of a sweaty, ill-planned four-way -- but with dice.
- Whatever happens, happens, dude! ...High-five!
-Tom, who's off to go register encounterpower.com.


I am just glad to see you spelling it "wail" because lately it seems that people spell it "whale" when used in the same context and I find that silly.
So, I am glad you used a non-silly spelling in your blog about imaginary monster card games and high-fiving during swinging encounters.
Because that would be ridiculous.
Why would anyone want to go BACK to the House of Endless Golems AGAIN? Didn't you gather all of the loot the first time there? Were new Golems created and then made their forture by playing cards with the local werewolves?
Excellent blog post, but the geeks need more details. What did you role for your reflex save? If you have a 7 strength you must have a 20 Dexterity, right?
Good news. Per GoDaddy.com, Encounterpower.com is available. It's only $9.99 per year and you get to see a Danica Patrick video on their website when you sign up. High five indeed!
The more important question involves the ettercap:
What kind? Fiend Folio, MM 3.0 or 4e? Or the UNIX security tool?
Because it would have had an unacceptable advantage at cards if it was the security tool. And if there's one thing I know about evil monsters it is that they don't play cards with cheaters.
Larry - Somebody just registered it after seeing my Twitter feed.
KNV - Your genius is inspiring and horrifying.
Week after that: The Curse of the Son of the Return to the House of Endless Golems!
Hey, that's still more encouraging than, "Ok, can you beat a 35?"
You mean, D&D werewolves are no longer like "Werewolf in London"? No waiting a few weeks until the next full moon?
Gee, that doesn't sound very realistic.